Immersive UX - Design Best Practices for Virtual Reality
After 30 years, and a few false starts, Virtual Reality is finally becoming mainstream. And just like the dawn of the Web, there’s a lot of bad experiences out there. Let’s try to skip the “junk phase” in the evolution of VR and utilize some solid UX thinking in our creations. You may have been tasked with creating a robust and amazing virtual experience. What can you do to make it stand out from the competition? From navigation to camera direction, I’ll explain the best practices for both interface and experience design for VR. You will learn how to identify and mitigate disorientation and improve user interaction. I’ll also discuss how to get started with WebVR, explaining the tools and browsers, so those new experiences can be brought to a wider audience via the Web.
Kirk is a Senior Experience Designer at MadPow (madpow.net). With more than 20 years of design experience (IA/UX and Web design/programming), many with Fortune 500 companies such as Dell, IBM, Hitachi GST, Fidelity, Autodesk, and Panasonic, Kirk has seen it all. He’s also an avid photographer who has specialized in 360-degree panoramic images and video for the past 10 years. Some of his work can be seen hanging in the MadPow offices in Portsmouth and Boston.